Friday, May 19, 2017

Unit 3 - Introduction - Change (Design thinking) in Schools

Change in schools is the focus of Unit 3.

Good case made for why design thinking should be taken up by schools and educators.
If we believe in the practice of "design thinking" then we really owe it to our students to practice and model its use.

How so? 

I've already set to work on doing so by engaging students in the design of my lesson plans - what works for them, what do they feel that they need more of, what obstacles get in the way of their learning?

.. but how to invite change across a school?
The video introduction suggests
  • developing partnerships (with others; students, administrators) 
  • engaging with diverse stakeholders (end users of our service; community, business) 
  • building coalitions 

Best practices vs Our practices

The practice of identifying best practices elsewhere and then applying them "here" often ends in failure. Design Thinking may offer a better solution to change. It gets people involved in all phases of design to in effect "home grow" or incubate solutions (broader buy in) .

Key questions  (my take ... before exploring the Unit)

  • What is the role of leadership in bringing design thinking to schools?
    • Leadership needs to have vision and purpose .. and ideally needs to be shared with everyone so that the best chance of having suppport for realizing change can happen. If people are made aware of current issues, of what can and cannot be changed ... then they can be invited to take ownership of a problem to find answers that they think will work. The design thinking process also makes it clear that feelings are important, that such a change process is ongoing (not fixed) .. and thus invites ideas. 
  • How can design be applied to complex systems and sticky educational problems?
    • Good question.  I'm thinking that it needs to start with a clear idea of the purpose or role of such systems ... how these systems have evolved to address a purpose. It means examining how well such systems do work.. and then identifying how they don't work.
  • What is the impact of using design thinking to guide change?
    • I'm thinking that design thinking provides a step by step guide on how to tackle problems ... and to do so in a well grounded way .. which ensures that whatever solution do emerge that they are broadly supported and thus more highly effective.  It also encourages an iterative approach ... as in "we don't settle for just any approach".


Wednesday, May 3, 2017

Unit 2 - Step 7a - consider your project (adapting a current prototype for more effective use by EFL students) (reflect & )

Goal: Consider your design project holistically and provide peer feedback. 

How might I have my English for Engineering students involved in the design of a typical vocabulary lesson so that it meets their needs and stimulates them to want to learn new vocabulary? (Discovery to Focus steps only)

Summary of Discover Phase 

I started with thinking that I would invite all of my current EAP students to review and revise the  digital lesson plan that I typically give to them at the start of each class. This is something that I have designed over the years to support my student learning. Over the years, I've received feedback on it through anecdotal comments from students but I have never had any sort of formalized student input or review of it.  This seemed a good occasion to do so.

I organized two group interviews, one for each of my two course sections, each with three students. I introduced the digital lesson plan and how I was seeking their opinion on it, how useful it was to them, it what ways was it useful to them, and  how it could be improved.  I was accutely aware of the need to make them feel comfortable with expressing their views - both negative and postive - on it.
Students informed me about how useful the digital lesson plan is ... much of it repeating what I have heard anecdotally over the years (which was comforting) and what I had expected them to say. What was new was being able to ask them to discuss their current language learning needs and once that was done, discussing possible resources that could be added to the digital lesson plan to address these. Ideas that emerged here were practicing new vocabulary outside of class, and reviewing key grammar. They made it clear to me their appreciation of having immediate 24/7 access to websites that have been curated by their instructor. They were keen to learn with the help of these additional resources. But through these discovery phase interviews,  I learned ways in which it was being used that I had never realized were possible before. The majority of students (end users) noted how they refer back to it when at home to "replicate a sequence of activities" that they claim help them to learn something again. Students offered suggestions on ways to improve this "replication of learning sequences".  What I have done is incorporate these suggestions into the digital lesson plan almost immediately.

But a review of the Unit 2 Design Thinking Steps, especially at Step 5, pointed out to me that I may have been denying myself a chance to learn more about how to really invite students to practice applying the design thinking process much more. This led me to brainstorm on ways this might be possible, and ultimately led me to the idea of inviting students to actually help design their own learning (with the help of the digital lesson plan concept). So I set to work on this, only to see that the scope of the project was now much too broad and thus potentially too complex and unattainable for my students.
(original example) 

The compromise? To narrow my focus to a group of students who might benefit the most from learning the design thinking process - my Engineering English students - and to further narrow it down to one aspect of language learning - vocabulary acquisition. Then I brainstormed on how the design thinking process could be both learned and applied here.

The result? A relatively simple introduction to the design thinking concept to make clear its relevance to engineering and to education. Then an invitation to learn the concept through direct application to something that is currently very important to them - vocabulary acquisition. A bit of a struggle here. How not to have them immersed in reading about vocabulary acquisition theory (something that any language instructor would have some knowledge of) when the language used there would be inaccessible to them. Instead, I concluded that many of the answers would lie with finding out what students find most effective AND then finding out what various other language instructors find effective. Thus a "discovery" stage emerged. I surmised that students would need to learn about how to interview. This would mean coming up with a set of common but useful questions as well as the best ways to ethically record this information (a quick introduction to statistics) before they could set to work on collecting that information.

Prototype

The original prototype is as follows (a pdf file)
Link to document 
Partial screen shot



A more storyboard type description of the prototype incorporates more detailed review of how this process might work ... with focus only on the introduction of the Design Thinking process and the execution of the Discovery phase.






Unfortunately I was not able to realize a "try" with any of this because of the current state in the Center's semester - last week of classes before final exams.

I appreciate the flow plan for breaking it down in a systematic way .. but prefer the storyboard method for making the process more transparent .. even messy ... so I can add notes to it. It just seems more organic and open to revision. It makes me much more conscious of all of the design decisions and what would be required to scaffold these for students.

Reflections on this design cycle?

Even with only a close examination of one step in the design cycle I find that it never seems to end. I find myself reviewing and revising this constantly as I ask myself "will students understand the concept, is it modeled enough for them to understand and apply it, and is it clearly sequenced?" The ultimate test will be in the "try " phrase.  

Unexpected finding? 
Just how challenging this can be to present not just aa a concept - design thinking - but the process to implementing it to students whose second language is English and thus the need to carefully granualarize and reconceptualize it so that it can be understood by intermediate English as a second language learners. I expect just accomplishing this alone will prove to be an iterative process.


Unit 2 - Step 6c - follow up conversations - Challenges

Challenges
  • Blake and Justin discuss the challenges of time and assessment. 
  • Q - Are these concerns that you share? Are there other concerns that come to mind?
  • A - yes most definitely concerns about assessment .. which ties back to motivation
    • Students study strategically - they often argue that they have limited time and energy, As a result, if students do not see a grade attached to an activity, they may quickly see little reason to devote additional time and energy to completing it.
    • Such approaches are typically discouraged by assessment .. which tends to puts more of a focus on measuring lower level thinking skills (easier to mark) ... and less on higher level thinking skills (more difficult and subjective to mark).  



Two key issues 

  • Time 
  • Assessment 

Time 
  • concern about having enough classroom time to realize this - just where is there room when there are so many other demands being made on this time? 
    • Need to identify where some of the very same functions of Design Thinking are already occurring in the course .. and capitalize on those 
  • concern about planning time - this requires much more planning than before (mind you.. once planned .. executing it is much easier)? 
    • No really escaping this .. though time for this may be leveraged if one is collaborating with other instructors on realizing the same (common planning time)
  • concern for the need to demonstrate the value of something before it can be formally absorbed 
    • this requires time to realize before it can be formally "accepted" 

Assessment 

Problems 
  • DT is a set of skills .. not just one 
  • DT is part of 21st Century Study Skills - how to assess these is problematic too
    • focus shifts from product to process 
    • as a result there is a need to focus on "formative" assessment 
      • done more frequently - likely at each significant step 
        • likely involves 
          • reflection 
            • what did I learn 
            • why is it important 
            • how can I apply this with other things, family, peers, community? 
      • assembled evidence in a portfolio 

Another fundamental problem
  • temptation to use compliance checklists - as rubric for assessment
    • yet this is not Design Thinking
    • checklists provide a rough pathway to realizing Design Thinking
    • but evidence of learning is more personal and often found in the reflection and sharing 

Major Problem for students
  • essentially two types of students 
    • A student
      • loves challenges .. less motivated by grades.. just enjoys learning 
    • B student
      • contract learner 
        • tell me what I need to learn ... to what standard or quality 
        • give me a model to apply 
        • I will then do it 
        • but DT is no longer "doing school" 

  • DT does NOT offer a formula, does NOT offer a solution 
    • high risk of failure 
      • yet failure is essential to learning
      • often means doing things that are more interesting  
    • yet very difficult for students looking to "do school" (low tolerance for failure)  

carrot for teachers? 
DT needs to be sold as "meaningful work" that prepares students for the future 

Unit 2 - Step 6b - follow up conversations - Considering Design Work in Schools

Considering Design Work in Schools
https://www.youtube.com/watch?v=8p0-CDtf5oc 



Key take aways 

Some design thinking processes are already being done by instructors, they may just be aware of it.
Examples include
  • writing process
    • give one's writing to a reader for their review / feedback 
      • level of emotion in the writing 
      • level of understanding of a topic in the writing 
  • history review 
    • understand and empathize with the problems faced by historical figures 
      • analyze situation .. factors leading to a decision 
      • analyze what was missing .. and how it might have been different if one of these missing elements was present 
Need to note to Ss the broader application of what it is they are learning .. when they are learning this process. Design Thinking formalizes this process to ensure that it is done.

Key - identify "real end users"to make it real / authentic
Key - encourage "sharing / reflecting"with the end user (deeper learning) 

  • fellow students 
  • students in another level 
  • peers 
  • family 
  • community  
My comments? Such approaches are typically discouraged by assessment .. which tends to puts more of a focus on measuring lower level thinking skills (easier to mark) ... and less on higher level thinking skills (more difficult and subjective to mark). 

Unit 2 - Step 6 - "Try" (adapting a current prototype for more effective use by EFL students) (try)

Limitations of “Try”
Could not do a “try” because of the current place we are in the semester - last week of the term and student focus is on exam preparations. However, after working on updating the prototype, I still wanted to follow up with students and now a colleague to get their reactions. Note that I reviewed the insights learned from the last interview. After reviewing examples that had been posted by other participants of the course, I sensed that perhaps I had “bitten off more than I could chew”. As a result, I also reached out to one of the course facilitator’s Mitchel Resnick, MIT (twitter - @mres ) for feedback. It was confirmed. I really needed to scale back the scope of my earlier prototype activity (link on blog) to realize something more manageable. What I have now (link to blog, link to doc) certainly achieves this but I still even wonder if I’ve gone far enough.

The alternative?
Another Interview

Observations
Students were surprised but very receptive to being invited back to discuss my work .. and were equally interested in contributing to the design of a lesson plan on vocabulary. We met informally outside of class time.
They noted how they were not accustomed to being invited and solicited for such feedback, that it has never happened to them before. What also slipped out from them is how they perceive instructors underestimate their ability to learn and want to learn - that they are often being treated in a condescending manner. If they know that they are respected by their instructor, they will actually produce more and with greater commitment. If they are not, there is a tendency to only deliver the bare minimum.

They noted how they wanted more “hands on” practical application of ideas - vocabulary
They cited how I demonstrated in class the concepts of  tension and compression using the classroom door as a useful example of how to be more engaging, helping them to understand concepts - not just from leaving it to them to read about and then understand them.  

They also noted how they were already eager to try it and wondered when and where this could be done. Through no urging or suggesting by me, they even approached me with the idea of doing it as part of summer classes they plan on taking. This may be a characteristic of the engineering student population - one worth investigating further.

How to improve the prototype?
Identified from the second interview (with some caution because the feedback only comes from three students).
Students WANT (crave) engagement thus there is a need to look for where and when opportunities exist for inviting students to engage with and experience new concepts
Student WANT models so that they see and understand the concept / process they are being asked to  apply. Models are important but there is a need to stress that these should really not be used as templates. Instead, students need to be encouraged to be critical of why the models are designed the way they are .. and how they are open to being adapted, changed or even replaced
Students need to see a model of the “discovery” process in an effort to invite them to do the same (example? Evolution of the bicycle? Design of shoes (Tinker Hatfield - Air Jordans)? Challenge to find a simple short video to help  illustrate this; to find a simple problem for students to work on (paper tower? paper airplane?)  to see process


My reflections
Leads me to see both the rationale for and viability of differentiated instruction; inviting student feedback on addressing needs and challenges.. And inviting them to use the “design thinking” process to help address these needs and challenges. Yet it is difficult to get students to reflect on something that is abstract without having tried it thus underscoring the importance of completing this “try” phase.

Getting feedback is so critical to ensuring the “design thinking” process works. That feedback informs the design process, by inviting one to challenge assumptions about the way things are done. So to get that feedback, really means that the instructor needs to invite it frequently and continuously especially when there is a history or culture that discourages. I’m referring to the uneven power relationship between instructor and students. . I’m thinking of how this is often seen by students as placing the instructor in the position of being a superior - someone vastly superior to the student, and holder / discloser of the answer. 

Unit 2 - Step 5c - Activity Plan (adapting a current prototype for more effective use by EFL students) (prototype)

Identified the need to reduce the size and scale of what it is I'm asking students to do.

The new and improved prototype activity
https://drive.google.com/open?id=0B8r1jrc3n6aibU5oRjd6MFptVG8




Tuesday, May 2, 2017

Unit 2 - Step 4c - Brainstorm Learning Activities & Select Promising Idea (adapting a current prototype for more effective use by EFL students) (Imgaine)

Need to narrow the focus of the design thinking problem for students .. so that it could realize something tangible in one period

Goal? 

to invite students to design a typical vocabulary lesson so that it meets their needs and stimulates them to want to learn

Method 

  • empathize with what is difficult about designing vocabulary learning / why is it difficult to learn vocabulary 
  • research / discover 
    • list methods used by various teachers
    • which methods work for you and why?  
      • examine why some methods are used (provide access to a few key articles on vocabulary teaching research (youtube videos) 
  • brainstorm, ideate in small groups which methods to use 
  • prototype a lesson plan on vocabulary (what should it look like?)
  • invite them to share / critique their findings 
    • collectively negotiate what they believe to be the most effective format for learning vocabulary
  • implement with the help of the instructor 
  • reflect / collect peer feedback 
  • return to / repeat the process 

Unit 3 - Introduction - Change (Design thinking) in Schools

Change in schools is the focus of Unit 3. Good case made for why design thinking should be taken up by schools and educators. If we belie...